Friendbase
Improving conversion for a Mobile Videogame
2022
Product Designer
Introduction
Problem
Hypothesis
Users are downloading the game but not playing it due to difficulties or barriers encountered during the registration process.
Collecting Quantitative Data
Registration with Email
Create account w/ Email
5754
Create Avatar
Start Playing
639
Email was the most popular registration method among our users, and it also had the highest dropout rate.
Users couldn’t do anything further within the app; they were forced to leave and confirm their email without even trying the app.
The first column shows the users starting the flow, and the second the drop-off on the verification-of-email step.
The flow stopped here. They had to leave the app, and they didn't come back.
Registration with Facebook
Create account w/ Facebook
1583
Create Avatar
Start Playing
1069
Collecting Qualitative Data
User Journey Map
Solution Proposal
After researching, ideating, leading some workshops, and having a few meetings, I landed on a design solution that I'll explain through its three main features: SSO, Play as a Guest, and reduced steps.
Google and Apple Single Sign-On
Play as a guest
Introducing a new way to try the game before creating an account.
Play as a Guest
Create Avatar
Start Playing
Guest users can explore the game, but they cannot chat or make friends. This measure ensures security for our users.
To encourage registration, we offer coins to Guest users who sign up—providing some extrinsic motivation 🤑 to complement the intrinsic motivation of not wanting to lose your progress.
Reduced Steps and Minimalistic Design
Results
34%
Quotes
Melika Sanati
Friendbase Co-founder
Tomas Gonzalez
Senior Unity Developer at Friendbase